PSP:Cheat Codes
Unless otherwise noted, these cheat codes are in CWCheat format, which is usable by the PPSSPP emulator, as well as the TempAR plugin for homebrewed PSP/PSVita consoles. (More info about CWCheat and other code types)
Health Codes
Zombie Mode
Allows you to keep playing when you reach 0 health instead of instantly losing.
US:
_C0 Single Play Zombie Mode _L 0x2017D594 0x10000003 _C0 Duet Zombie Mode _L 0x2017D5E8 0x00000000 _C0 Versus P1 Zombie Mode _L 0x2017D688 0x1000000F _C0 Versus P2 Zombie Mode? _L 0x2017D6A8 0x00000000 _C0 Disable all Zombie modes _L 0x2017D594 0x45020003 _L 0x2017D5E8 0x45030057 _L 0x2017D688 0x4502000F _L 0x2017D6A8 0x45030027
JP:
_C0 Single Play Zombie Mode _L 0x2017D110 0x10000003 _C0 Duet Zombie Mode _L 0x2017D168 0x00000000 _C0 Versus P1 Zombie Mode _L 0x2017D20C 0x1000000F _C0 Versus P2 Zombie Mode? _L 0x2017D22C 0x00000000 _C0 Disable all Zombie modes _L 0x2017D110 0x45000003 _L 0x2017D168 0x45030059 _L 0x2017D20C 0x4502000F _L 0x2017D22C 0x45030028
Side effect:
- when you win at 0 health, it may show the lose scene (but you will still win).
Hit Accuracy Codes
Perfect Mode
Causes all hits and misses to be counted as GREAT and charge lots of health, deal lots of damage, and dodge all guard marks. (But it won't play hit/guard animations or hold notes.)
US:
_C0 Perfect Mode _L 0x20121538 0x3C083F80 _L 0x201215CC 0xAC680008 _C0 Disable Perfect Mode _L 0x20121538 0x00000000 _L 0x201215CC 0xE4750008
JP:
_C0 Perfect Mode _L 0x2012123C 0x3C083F80 _L 0x201212D0 0xAC680008 _C0 Disable Perfect Mode _L 0x2012123C 0x00000000 _L 0x201212D0 0xE4750008
EU:
_C0 Perfect Mode _L 0x20121248 0x3C083F80 _L 0x201212dc 0xAC680008 _C0 Disable Perfect mode _L 0x20121248 0x00000000 _L 0x201212dc 0xE4750008
KR:
_C0 Perfect Mode _L 0x20121244 0x3C083F80 _L 0x201212d8 0xAC680008 _C0 Disable Perfect mode _L 0x20121244 0x00000000 _L 0x201212d8 0xE4750008
This code works by overriding the hit accuracy value, setting it to 1.0 (which may be higher than is physically possible in normal gameplay, whoops.) In the first line of each code, the last 4 hex digits XXXX form the float value XXXX0000. In the case above, it's 3F800000 = 1.0. You may substitute other values this way (get the hex digits by using a floating point hex converter).
Timing Windows Codes
Changes the window of opportunity for hitting each note.
Note: You can modify the codes to use your own values: Change the last 4 digits of each code to the value you want in hex.
US:
_C0 Gitaroo Man (PS2) timing windows _L 0x201BDFD4 0x00000ed8 _C0 Timing windows x2 _L 0x201BDFD4 0x00002EE0 _C0 Timing windows x10 _L 0x201BDFD4 0x0000EA60 _C0 Disable timing window codes _L 0x201BDFD4 0x00001770
JP:
_C0 Gitaroo Man (PS2) timing windows _L 0x201BC4E4 0x00000ed8 _C0 Timing windows x2 _L 0x201BC4E4 0x00002EE0 _C0 Timing windows x10 _L 0x201BC4E4 0x0000EA60 _C0 Disable timing window codes _L 0x201BC4E4 0x00001770
In Gitaroo Man (PS2), the timing window is about 1/3 smaller than in the PSP version. (This assumes that both games use the same unit of time to define their timing windows, e.g. 1=1/48000 of a second or whatever.)
Versus Player Codes
Choose Player 2 computer-controlled character
US:
_C0 Versus P2 COM character 1 _L 0x20199BA0 0x34050000 _L 0x20199DA4 0x34050000 _L 0x2019C35C 0x34050000 _C0 Versus P2 COM character 2 _L 0x20199BA0 0x34050001 _L 0x20199DA4 0x34050001 _L 0x2019C35C 0x34050001 _C0 Versus P2 COM character 3 _L 0x20199BA0 0x34050002 _L 0x20199DA4 0x34050002 _L 0x2019C35C 0x34050002
This will affect the Versus character selection menu, changing the default character for both players, but you can still choose player 1's character normally. Stage 10 (Resurrection) will behave strangely but not crash (at least on an emulator).
60 FPS
(Detailed technical explanation: PSP:Cheat Codes/60 FPS)
The game will run at 60 frames per second.
- This is intended for the PPSSPP emulator (and anything else that can simulate an overclocked PSP, I guess).
- It may also fix sped-up animations on PS3 when you inject the game into the PSP Remaster version of the PSP emulator, though this hasn't been tested. (If you try this and have problems, try removing the first line of the code.)
If you enable/disable this code in a stage, quit and reload the stage to make it take effect.
US:
_S ULUS-10207 _G Gitaroo Man Lives! [USA] _C0 60 FPS [v0.2] _L 0x20175900 0x24050001 _L 0x2017C47C 0x3C023EB8 _L 0x201504C4 0x340505DC _L 0x2012C79C 0x3C023DCC _L 0x2012C7EC 0x3C023DCC _L 0x2012C8D0 0x3C023E4C _L 0x2019FBB8 0x46002805 _L 0x201A4000 0x4600B005 _C0 Disable 60 FPS [v0.2] _L 0x20175900 0x24050002 _L 0x2017C47C 0x3C023F38 _L 0x201504C4 0x8C8501C8 _L 0x2012C79C 0x3C023E4C _L 0x2012C7EC 0x3C023E4C _L 0x2012C8D0 0x3C023ECC _L 0x2019FBB8 0x44800000 _L 0x201A4000 0x44800000
JP:
_S ULJM-05130 _G Gitaroo Man Live! [JP] _C0 60 FPS [v0.2] _L 0x2017545c 0x24050001 _L 0x2017bff8 0x3C023EB8 _L 0x20150090 0x340505DC _L 0x2012c500 0x3C023DCC _L 0x2012c550 0x3C023DCC _L 0x2012c634 0x3C023E4C _L 0x2019f1a4 0x46002805 _L 0x201a34b4 0x4600B005 _C0 Disable 60 FPS [v0.2] _L 0x2017545c 0x24050002 _L 0x2017bff8 0x3C023F38 _L 0x20150090 0x8C8501C8 _L 0x2012c500 0x3C023E4C _L 0x2012c550 0x3C023E4C _L 0x2012c634 0x3C023ECC _L 0x2019f1a4 0x44800000 _L 0x201a34b4 0x44800000
Side effects:
- In stages, some 2D HUD stuff animates twice as fast.
- Outside of stages, audio fades 2x slower (e.g. menu transitions, Jukebox).